This article relates to the game "Portal 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Stairs(Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added the page)
 
m (this page now refers to portal 2 category)
Line 1: Line 1:
{{DISPLAYTITLE: Stairs (Portal 2)}}
{{lang|Stairs (Portal 2)|title=Stairs (''Portal 2'')}}{{source topicon}}{{p2 topicon}}[[Category:Portal 2 Level Design]][[Category:Portal 2 Tutorials]]
{{stub}}
{{stub}}
there is a model props_ingame\arm_8panel.mdl with attachments panel_attach_0(1 through 4) you need to attach func_brushes to and animations up and down, you also better use func_door because panels have no collision and to make walking better like in regular stairs(you also need area below it)
there is a model props_ingame\arm_8panel.mdl with attachments panel_attach_0(1 through 4) you need to attach func_brushes to and animations up and down, you also better use func_door because panels have no collision and to make walking better like in regular stairs(you also need area below it)
Please make it into a viable page(please mention the instances\p2_editor\stair.vmf instance)
Please make it into a viable page(please mention the instances\p2_editor\stair.vmf instance)

Revision as of 00:47, 18 March 2023

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

there is a model props_ingame\arm_8panel.mdl with attachments panel_attach_0(1 through 4) you need to attach func_brushes to and animations up and down, you also better use func_door because panels have no collision and to make walking better like in regular stairs(you also need area below it) Please make it into a viable page(please mention the instances\p2_editor\stair.vmf instance)