Template:BasicWeapon: Difference between revisions

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m (Very minor fixes.)
Line 1: Line 1:
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}
* {{kv angles}}
* {{kv angles}}


==Flags==
==Flags==
* 1 : Start Constrained
* 1 : Start Constrained
: Prevents the model from moving
: Prevents the model from moving.


==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
*{{i renderfields}}
* {{i renderfields}}


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* {{o weapon}}
* {{o weapon}}

Revision as of 09:22, 21 March 2006

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.