Template:BasicWeapon: Difference between revisions
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m (→Inputs) |
m (Very minor fixes.) |
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==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
==Flags== | ==Flags== | ||
* 1 : Start Constrained | * 1 : Start Constrained | ||
: Prevents the model from moving | : Prevents the model from moving. | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
*{{i renderfields}} | * {{i renderfields}} | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
* {{o weapon}} | * {{o weapon}} |
Revision as of 09:22, 21 March 2006
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.