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Logic active autosave: Difference between revisions

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{{CD|CLogicActiveAutosave|file1=logicentities.cpp}}
{{CD|CLogicActiveAutosave|file1=logicentities.cpp}}
{{base point|logic_active_autosave}}
 
{{Entity|logic_active_autosave|type=e0}}


It is used to look for opportunities to autosave.
It is used to look for opportunities to autosave.

Revision as of 01:21, 8 March 2023

C++ Class hierarchy
CLogicActiveAutosave
CLogicAutosave
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

Template:Entity

It is used to look for opportunities to autosave.

Keyvalues

Initiation Hit Points (MinimumHitPoints) <integer>
Start looking for an opportunity to save if player drops below this hitpoint level.
Trigger Hit Points (TriggerHitPoints) <integer>
If started looking for an opportunity, save when hitpoints reach this level.
Time to trigger (TimeToTrigget) <float>
If > 0, how long to try and get a save off before giving up
Dangerous time (DangerousTime) <float>
If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also