Template:KV Render FX: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 10: | Line 10: | ||
<includeonly><onlyinclude>{{#if:{{{new|}}} | <includeonly><onlyinclude>{{#if:{{{new|}}} | ||
| {{KV|new=1|renderfx|choices|src={{{src|}}}|Render FX|value=Normal | | {{KV|new=1|renderfx|choices|src={{{src|}}}|Render FX|value=Normal|Various somewhat legacy alpha effects. | ||
{{ModernBug|Alpha effects from 0 to 10 are unavailable due to the bug in code in {{csgo|4.1}}}} | {{ModernBug|Alpha effects from 0 to 10 are unavailable due to the bug in code in {{csgo|4.1}}}} | ||
'''Values:''' | '''Values:''' | ||
:*'''0:''' | :*'''0:''' Normal | ||
:*'''1:''' Slow Pulse (varies alpha by ±16 over a period of 1.5 s) | :*'''1:''' Slow Pulse (varies alpha by ±16 over a period of 1.5 s) | ||
:*'''2:''' Fast Pulse (varies alpha by ±16 over a period of 0.4 s) | :*'''2:''' Fast Pulse (varies alpha by ±16 over a period of 0.4 s) |
Revision as of 08:33, 7 March 2023
Add |l4d=b4
to hide L4D stuff or |l4d=onlyafter
to hide Src13 stuff.
- Render FX (renderfx) <choices>
- Various somewhat legacy alpha effects.
- 0: None
- 1: Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
- 2: Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
- 3: Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
- 4: Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
- 5: Slow Fade Away (decreases alpha by -1 per frame/(in all games since
) Fades out over 4 s)
- 6: Fast Fade Away (decreases alpha by -4 per frame/(in all games since
) Fades out over 1 s)
- 7: Slow Become Solid (increases alpha by +1 per frame/(in all games since
) Fades in over 4 s)
- 8: Fast Become Solid (increases alpha by +4 per frame/(in all games since
) Fades in over 1 s)
- 9: Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
- 10: Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
- 11: Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
- 12: Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
- 13: Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
- 14: Constant Glow ("NoDissipation;" purpose uncertain—for sprites?) (not in
)
- 15: Distort (causes unnatural flickering and position shifting)/(in all games since
) Fade Out (instant; not very useful outside of code)
- 16: Hologram (Distort + "distance fade")/(in all games since
) Fade In (instant; not very useful outside of code)
- 17: Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) (in
)/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in all games since
)
Confirm:which branches/games is it available in, and where does it do what?
- 18: Glow Shell (purpose unclear) (in all games since
) (not in
)
Confirm:what does this do? and which games is it in?
- 19: Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") (not in
)
- 20: Environmental Rain ("for environmental rendermode, make rain") (in
) (not in
)
Confirm:which games? may be nonfunctional.
- 21: Environmental Snow ("for environmental rendermode, make snow") (in
) (not in
)
Confirm:which games? may be nonfunctional.
- 22: Spotlight FX ("TEST CODE for experimental spotlight") (in
) (not in
)
- 23: Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) (in
) (not in
)
Confirm:which games? may be nonfunctional?
- 24: Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in
) (not in
)
- 25:
kRenderFXMax
/Fade Near (removed since) (not in
)
- Todo: what does this do? may be nonfunctional
Tests
- start ([todo internal name (i)])
- renderfx ([todo internal name (i)]) <choices>
- Render FX
- end ([todo internal name (i)])