S&box: Difference between revisions

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{{lang}} [[Category:Source 2 mods]]
{{Lang}} [[Category:Source 2 mods]]
{{hierarchy|gmod}}
{{Stub}}
{{stub}}
{{Hierarchy|gmod}}
 
{{Software page
 
| name = S&box
{{infotable
| appid = 590830
|tico=s&box
| docs = false
|img=[[File:Sbox-Logo-5may2022.png|256px|S&box logo dated May 5, 2022]]
| workshop = false
|dev=[https://facepunch.com/ Facepunch Studios]
| wiki = https://wiki.facepunch.com/sbox
|type=Not fully defined
| background = [[File:S&box - Screenshot 1.jpg]]
|engine=3
| release = Soon
}}
| genre = Sandbox
 
| engine = 2
{{s&box|4}} is a platform and game development toolkit developed by [https://facepunch.com/ Facepunch] studio powered by {{source2|3}}. Initially, the development was based on Unreal Engine 4, but as soon as {{hla|3}} came out, Facepunch immediately requested the engine branch of the newly-published game. A few weeks later Valve gave Facepunch access to the terabyte large repository, after which, in 2020, S&box's transition to {{source2|3}} was announced. This is the first (and currently only) time that Source 2 has been licensed to third-party developers.
| developer = [https://facepunch.com Facepunch Studios]
| publisher = [https://facepunch.com Facepunch Studios]
| shortdesc = {{s&box|1}} is a platform and game development toolkit developed by [https://facepunch.com/ Facepunch] studio powered by {{source2|1}}.
| desc = {{S&box|4}} is a platform and game development toolkit developed by [https://facepunch.com/ Facepunch] studio powered by {{source2|3}}. Initially, the development was based on Unreal Engine 4, but as soon as {{hla|3}} came out, Facepunch immediately requested the engine branch of the newly-published game. A few weeks later Valve gave Facepunch access to the terabyte large repository, after which, in 2020, S&box's transition to {{source2|3}} was announced. This is the first (and currently only) time that Source 2 has been licensed to third-party developers.


{{ModernNote|S&box is not just a modding game! It is a complete package including a modified and fully featured {{source2|3}} engine toolkit with C# bindings, and a distribution platform named [https://asset.party/ Asset.Party].}}
{{ModernNote|S&box is not just a modding game! It is a complete package including a modified and fully featured {{source2|3}} engine toolkit with C# bindings, and a distribution platform named [https://asset.party/ Asset.Party].}}
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<h5 style="color: rgba(255,255,255,.9); font-weight: 400;">Characteristics</h5>
<h5 style="color: rgba(255,255,255,.9); font-weight: 400;">Characteristics</h5>
{| class="standard-table"
{{Table
|-
| {{Table|tr
| '''<center>Available territory</center>'''
| {{Table|td|align=center|font-size=14px|bgcolor=#303030|width=15%| '''Available territory''' }}
| Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes
  {{Table|td| Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes}}
|-
}}
| '''<center>Visibility</center>'''
{{Table|tr
| Unlimited. The player currently sees approximately 78740 units (2 km / 6561,68 ft) in front of him by default, but values can be increased using C#
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''Visibility''' }}
|}
  {{Table|td| Unlimited. The player currently sees approximately 78740 units (2 km / 6561,68 ft) in front of him by default, but values can be increased using C# }}
}}
}}


{{ModernWarning|Lighting baking beyond 32768 units is temporarily unavailable.}}
{{ModernWarning|Lighting baking beyond 32768 units is temporarily unavailable.}}
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== Sounds ==
== Sounds ==
[[File:S&box - Audio Node Graph Editor - 6 may 2022.png|230px|Future Node Graph Editor|thumbnail]]
[[File:S&box - Audio Node Graph Editor - 6 may 2022.png|230px|Future Node Graph Editor|thumbnail]]


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There are many similarities between the use of C# in S&box and the use of the more primitive [https://www.lua.org/manual/5.1/ Lua] language in {{Game name|GMOD|name=Garry's Mod}}. Many concepts of Gmod's Lua environment have been carried over, including limited access the language's features and "hot reloading" of edited code.
There are many similarities between the use of C# in S&box and the use of the more primitive [https://www.lua.org/manual/5.1/ Lua] language in {{Game name|GMOD|name=Garry's Mod}}. Many concepts of Gmod's Lua environment have been carried over, including limited access the language's features and "hot reloading" of edited code.
== Gallery ==
<gallery mode=packed>
Image:Sbox-editor-10-26-2022.png
Image:S&box post-processing improvements in January 2022.jpg
Image:S&box Construct November 2021.jpg
</gallery>


== External Links ==
== External Links ==
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* [https://forum.facepunch.com/ Forum]
* [https://forum.facepunch.com/ Forum]
* [http://discord.gg/sbox Discord]
* [http://discord.gg/sbox Discord]
}}

Revision as of 11:13, 24 February 2023

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