Template:Fl NavAttributeRegion: Difference between revisions
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Note:In
, these values are also usable with the spawn attribute methods found in the
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{{lang|Template:Fl NavAttributeRegion}} | {{lang|Template:Fl NavAttributeRegion}} | ||
</noinclude> | </noinclude> | ||
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.{{ | Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page. | ||
{{minititle|NavAttributeRegion}} | |||
{{Fl|2|<code>EMPTY</code>}} | {{Fl|2|<code>EMPTY</code>}} | ||
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}} | {{Fl|4|<code>STOP_SCAN</code>|nofgd=1}} | ||
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{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | {{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | ||
<noinclude> | <noinclude> | ||
[[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
</noinclude> | </noinclude> |
Revision as of 20:22, 24 August 2023
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
NavAttributeRegion:
EMPTY
: [2]
STOP_SCAN
: [4] !FGD
BATTLESTATION
: [32]
FINALE
: [64]
PLAYER_START
(Mission start) : [128]
BATTLEFIELD
: [256]
NOT_CLEARABLE
: [1024]
CHECKPOINT
: [2048]
OBSCURED
: [4096] !FGD ()
NO_MOBS
: [8192]
THREAT
: [16384] !FGD
RESCUE_VEHICLE
: [32768] !FGD ()
RESCUE_CLOSET
: [65536] !FGD ()


TerrorNavArea
VScript class.