Env firesource: Difference between revisions

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{{lang|Env firesource}}
{{lang|title=env_firesource}}
[[File:env_firesource.png|left|link=]]{{entity|type=e0|env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities.
[[File:env_firesource.png|left|link=]]{{entity|type=e0|env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities.



Revision as of 21:48, 9 February 2023

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Env firesource.png

Template:Entity It provides heat to all nearby env_fire entities.

C++ In code, it is represented by theCEnvFireSourceclass, defined in thefire.cppfile.

Keyvalues

Radius (fireradius) ([todo internal name (i)]) <float>
The radius around this entity in which to provide heat.
Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
Amount of heat "damage" to apply to env_fires within the Radius.


Flags

Start On : [1]

Inputs

Enable
Enable fire source.
Disable
Disable fire source.


Outputs