Env fade: Difference between revisions
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{{fl|1|Fade From|Screen fades ''from'' the specified color instead of ''to'' it.}} | {{fl|1|Fade From|Screen fades ''from'' the specified color instead of ''to'' it.}} | ||
{{fl|2|Modulate|Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of <code>0 255 0</code> would mute the red and blue channels and create a green nightvision-type effect.}} | {{fl|2|Modulate|Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of <code>0 255 0</code> would mute the red and blue channels and create a green nightvision-type effect.}} | ||
{{fl|4|nofgd=1|Triggering player only| Only affects the screen of the {{ent|!activator}}. <code>!activator</code> is probably the easiest to reach through a [[trigger]] entity. If not checked, the fade will apply to all players.{{ | {{fl|4|nofgd=1|Triggering player only| Only affects the screen of the {{ent|!activator}}. <code>!activator</code> is probably the easiest to reach through a [[trigger]] entity. If not checked, the fade will apply to all players.{{ModernBug|{{tf2}}<code>Fade From</code> and <code>Triggering player only</code> combined do not work. Fade effects with this flag cannot be faded ''from'' for only the {{ent|!activator}}.}}}} | ||
:{{ModernTodo|Test in other games}} | |||
{{fl|8|Stay Out|Fade remains indefinitely until another fade deactivates it.}} | {{fl|8|Stay Out|Fade remains indefinitely until another fade deactivates it.}} | ||
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{{varcom|fadeout|float int int int int|Time (seconds), Red, Green, Blue, Alpha|Fades the screen to black (or the specified color).}} | {{varcom|fadeout|float int int int int|Time (seconds), Red, Green, Blue, Alpha|Fades the screen to black (or the specified color).}} | ||
{{varcom|end}} | {{varcom|end}} | ||
{{ | {{ModernBug|Due to mistake in code alpha value isn't read properly from these commands but if you specify rgb it also has to be specified for the fade to work.}} | ||
[[Category:GUI Entities]] | [[Category:GUI Entities]] |
Revision as of 04:57, 21 April 2023
env_fade | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games |
Template:Entity It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.
Keyvalues
- Duration (seconds) (duration) <string>
- The time that it will take to fade the screen in or out.
- Hold Fade (seconds) (holdtime) <string>
- The time to hold the faded in/out state.
- Fade Alpha (renderamt) <integer>
- Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
- Fade Color (R G B) (rendercolor) <color255>
- Fade color.
- Reverse Fade Duration (seconds) (ReverseFadeDuration) <float> (in all games since
)
- The duration of the reverse fade.
Flags
- Fade From : [1]
- Screen fades from the specified color instead of to it.
- Modulate : [2]
- Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of
0 255 0
would mute the red and blue channels and create a green nightvision-type effect.
- Triggering player only : [4] !FGD
- Only affects the screen of the !activator.
!activator
is probably the easiest to reach through a trigger entity. If not checked, the fade will apply to all players.Template:ModernBug - Template:ModernTodo
- Stay Out : [8]
- Fade remains indefinitely until another fade deactivates it.
Inputs
- Fade
- Start the screen fade.
- FadeReverse (in all games since
)
- Begin doing the reverse of the current fade.
- Alpha !FGD
- Changes Fade Alpha.
- Color !FGD
- Changes Fade Color.
Outputs
- OnBeginFade
- Fired when the fade has begun.
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
fadein | float int int int int | Time (seconds), Red, Green, Blue, Alpha | Makes the screen black (or the specified color), then fades to the normal view. |
fadeout | float int int int int | Time (seconds), Red, Green, Blue, Alpha | Fades the screen to black (or the specified color). |