Ai citizen response system: Difference between revisions
Jump to navigation
Jump to search

Note:This entity is also in the code for
Portal. Its functionality is not guaranteed.
mNo edit summary |
m (tweaks) |
||
Line 1: | Line 1: | ||
{{lang|title=ai_citizen_response_system}} | {{lang|title=ai_citizen_response_system}} | ||
{{entity|ai_citizen_response_system|type=e0|series=Half-Life 2}} If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be in the map ever. | {{entity|ai_citizen_response_system|type=e0|series=Half-Life 2}} If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be placed in the map ever. | ||
This entity is in the [[FGD]] for Alien Swarm, but is removed from | This entity is in the [[FGD]] for Alien Swarm, but is removed from games code. | ||
{{stray ent|{{portal}}}} | {{stray ent|{{portal|4|}}}} | ||
{{code class|CCitizenResponseSystem|npc_citizen17.cpp}} | {{code class|CCitizenResponseSystem|npc_citizen17.cpp}} |
Revision as of 13:29, 14 November 2023


Template:Entity If placed in the level, it will manage the responses of citizens to player's actions. Only one should be placed in the map ever.
This entity is in the FGD for Alien Swarm, but is removed from games code.


Keyvalues
Inputs
- ResponseVitalNPC
- Fire the
CR_VITALNPC_DIED
response.