Item healthcharger: Difference between revisions
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{{wrongtitle|title=item_healthcharger}} | {{wrongtitle|title=item_healthcharger}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:item_healthcharger.jpg|thumb|200px|right|Health Charger]] | [[Image:item_healthcharger.jpg|thumb|200px|right|Health Charger]] | ||
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* '''_minlight''' | * '''_minlight''' | ||
: <float> Minimum light level | : <float> Minimum light level | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
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[[Category:Entities]] [[Category:Items]] | [[Category:Entities]] [[Category:Items]] | ||
Revision as of 15:47, 16 March 2006
Entity Description
Gradually replenishes player health on use, until empty.
A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting.
Judging by placements in Half-Life 2, rechargers are best placed with a height of 44-48 units between the floor and the center of the recharger entity.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnPlayerUse