Custom camera effects: Difference between revisions
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Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D} | Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D} | ||
take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens. | take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens. | ||
[[Category:Camera]] |
Revision as of 15:54, 15 March 2006
Only for point_camera.
Take the invisible texture and make a block infront of the point_camera, then use the decal tool {shift + D} take the texture decals/glass/shot1 and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens.