Custom camera effects: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Removed double heading.)
mNo edit summary
Line 3: Line 3:
Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D}
Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D}
take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens.
take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens.
[[Category:Camera]]

Revision as of 15:54, 15 March 2006

Only for point_camera.

Take the invisible texture and make a block infront of the point_camera, then use the decal tool {shift + D} take the texture decals/glass/shot1 and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens.