Custom camera effects: Difference between revisions
Jump to navigation
Jump to search
(Corrected the spelling errors. Also wiki articles should not be signed.) |
m (Removed double heading.) |
||
Line 1: | Line 1: | ||
Only for [[point_camera]]. | Only for [[point_camera]]. | ||
Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D} | Take the ''invisible'' texture and make a block infront of the point_camera, then use the decal tool {shift + D} | ||
take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens. | take the texture ''decals/glass/shot1'' and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens. |
Revision as of 15:51, 15 March 2006
Only for point_camera.
Take the invisible texture and make a block infront of the point_camera, then use the decal tool {shift + D} take the texture decals/glass/shot1 and use the decal tool to place it right in front of the point_camera lens. Through the monitor it will now look like the camera was shot in the lens.