Trigger active weapon detect: Difference between revisions
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerActiveWeaponDetect}} | ||
{{CD|CTriggerActiveWeaponDetect}} | {{this is a|e2|name=trigger_active_weapon_detect|game=Left 4 Dead 2}} It fires an output when touched by a player that has a specific weapon active. | ||
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== Keyvalues == | == Keyvalues == |
Revision as of 13:05, 4 January 2024


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CTriggerActiveWeaponDetect |
trigger_active_weapon_detect
is an e2 available in Left 4 Dead 2. It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active