Func bulletshield: Difference between revisions

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{{lang|title=func_bulletshield}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{this is a|e2|name=func_bulletshield|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.
{{entity|func_bulletshield|type=e2|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.


{{code class|CFuncBulletShield|func_bulletshield.cpp}}
{{code class|CFuncBulletShield|func_bulletshield.cpp}}

Revision as of 10:50, 4 January 2024

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

func_bulletshield is an e2 available in Half-Life 2 series Half-Life 2 series. This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets texture instead. To use it, the entity code must be re-enabled.

C++ In code, it is represented by theCFuncBulletShieldclass, defined in thefunc_bulletshield.cppfile.