Counter-Strike: Source: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 8: Line 8:
{{hl2}} [[Counter-Strike: Source]] blends [[Counter-Strike|Counter-Strike's]] award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.
{{hl2}} [[Counter-Strike: Source]] blends [[Counter-Strike|Counter-Strike's]] award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.


Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).
Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).{{toc|left}}{{clr}}
==Resources==
==Resources==
===Mapping===
===Mapping===

Revision as of 22:05, 13 March 2006

THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME


CS: Source ingame.

Half-Life 2 Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.

Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).

Resources

Mapping

General Documentation

References

Errors

Bots

Features

Plugins

Cloning Features

Similar Mods