Template:KV DynamicProp: Difference between revisions
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(Inserted old "body" value as SetBodyGroup.) |
(...and inserted kv breakable. Enjoy.) |
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Line 1: | Line 1: | ||
{{kv targetname}} | {{kv targetname}} | ||
*{{kv angles}} | * {{kv angles}} | ||
*'''fademindist''' | *'''fademindist''' | ||
Line 25: | Line 25: | ||
:<float> Maximum time between random animations. | :<float> Maximum time between random animations. | ||
*{{kv studiomodel}} | * {{kv studiomodel}} | ||
* '''SetBodyGroup''' | * '''SetBodyGroup''' | ||
: <integer> Initial Bodygroup Setting | : <integer> Initial Bodygroup Setting | ||
*{{kv | * {{kv breakable}} | ||
* {{kv DXLevelChoice}} | |||
*{{kv DXLevelChoice}} |
Revision as of 21:37, 13 March 2006
- fademindist
- <float> Distance at which the prop starts to fade (<0 = use fademaxdist).
- fademaxdist
- <float> Max fade distance at which the prop is visible (0 = don't fade out).
- fadescale
- <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
- DefaultAnim
- <string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
- RandomAnimation
- <choices> Randomly Animate.
Literal value Description 0 No 1 Yes
- MinAnimTime
- <float> Minimum time between random animations.
- MaxAnimTime
- <float> Maximum time between random animations.
- Template:Kv studiomodel
- SetBodyGroup
- <integer> Initial Bodygroup Setting