Template:KV BreakableProp: Difference between revisions

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(Inserted ExplodeDamage, ExplodeRadius and PerformanceMode, and reordered.)
(Inserted kv breakable... (Check it out! The result looks really neat. =) ))
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{{kv angles}}
{{kv angles}}
*{{kv global}}
* {{kv global}}
*{{kv studiomodel}}
* {{kv studiomodel}}
*{{kv damagefilter}}
* {{kv breakable}}
*'''ExplodeDamage'''
* {{kv DXLevelChoice}}
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ''ExplodeRadius''.
*'''ExplodeRadius'''
: <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ''ExplodeDamage''.
*'''PerformanceMode'''
: <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
:{|
! Literal Value || Description
|-
| 0 || Normal
|-
| 1 || Limit Gibs
|-
| 2 || Full Gibs on All Platforms
|}
*'''pressuredelay'''
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).
*{{kv DXLevelChoice}}

Revision as of 21:31, 13 March 2006