Template:KV Breakable: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (Removed targetname and shadow. Added pressuredelay. (Lots of changes to follow now.)) | ||
| Line 1: | Line 1: | ||
| {{kv damagefilter}} | |||
| * '''ExplodeDamage''' | * '''ExplodeDamage''' | ||
| : <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | : <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | ||
| Line 17: | Line 15: | ||
| | 2 || Full Gibs on All Platforms | | 2 || Full Gibs on All Platforms | ||
| |} | |} | ||
| * '''pressuredelay''' | |||
| : <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). | |||
Revision as of 20:43, 13 March 2006
- ExplodeDamage
- <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
- ExplodeRadius
- <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
- PerformanceMode
- <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- Literal Value - Description - 0 - Normal - 1 - Limit Gibs - 2 - Full Gibs on All Platforms 
- pressuredelay
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).