Counter-Strike: Source: Difference between revisions

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Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).
Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).
 
==Resources==
[[category:official_Mods]]
{{todo|Order these & make sections for them}}
*[[:Category:Counter-Strike: Source Entities]]
*[[Counter-Strike: Source Level Creation]]
*[[Bullet Penetration in Counter-Strike:Source]]
*[[:Category:World Models:Counter-Strike: Source:All Models]]
*[[Map prefixes]]
*[[Mixing Game Content]]
*[[Mod Content Usage]]
*[[Steam Application IDs]]
*[[Map Source Releases for Counter-Strike: Source]]
*[[Source Multiplayer Networking]]
*[[Both Teams are Full error]]
*[[Condition Zero Deleted Scenes]]
*[[Condition Zero]]
*[[Valve MP3 Player]]
*[[Level Overviews]]
*[[Error reading weapon data file for: weapon cubemap]]
*[[How to Release A Map]]
*[[Animated Clouds]]
*[[Flowing Water]]
*[[HDR]]
*[[Bot Navigation Editing CFG File]]
*[[Navigation Meshes]]
*[[Color Correction]]
*[[Working Ladders]]
*[[Importing CSS Weapons Into HL2]]
*[[List of CSS Soundscapes]]
*[[Ingame menu for server plugins (CS:S only)]]
*[[HDR Skybox Creation]]
*[[Models on VGUI Panels]]
[[Category:Official Mods]]

Revision as of 20:41, 13 March 2006

THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME


CS: Source ingame.

Half-Life 2 Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.

Maps for Counter-Strike: Source use the prefixes de (Bomb defusal) and cs (Hostage rescue).

Resources

Todo: Order these & make sections for them