Template:KV BreakableProp: Difference between revisions

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(...and removed parent. Problem solved!)
(Inserted ExplodeDamage, ExplodeRadius and PerformanceMode, and reordered.)
Line 1: Line 1:
'''pressuredelay'''
{{kv angles}}
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).
*{{kv angles}}
*{{kv global}}
*{{kv global}}
*{{kv studiomodel}}
*{{kv studiomodel}}
*{{kv damagefilter}}
*'''ExplodeDamage'''
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ''ExplodeRadius''.
*'''ExplodeRadius'''
: <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ''ExplodeDamage''.
*'''PerformanceMode'''
: <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
:{|
! Literal Value || Description
|-
| 0 || Normal
|-
| 1 || Limit Gibs
|-
| 2 || Full Gibs on All Platforms
|}
*'''pressuredelay'''
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).
*{{kv DXLevelChoice}}
*{{kv DXLevelChoice}}
*{{kv damagefilter}}

Revision as of 12:16, 13 March 2006

Template:Kv angles

<float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ExplodeRadius.
  • ExplodeRadius
<float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ExplodeDamage.
  • PerformanceMode
<choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description
0 Normal
1 Limit Gibs
2 Full Gibs on All Platforms
  • pressuredelay
<float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).