Template:KV BreakableProp: Difference between revisions
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(...and removed parent. Problem solved!) |
(Inserted ExplodeDamage, ExplodeRadius and PerformanceMode, and reordered.) |
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{{kv angles}} | |||
*{{kv global}} | *{{kv global}} | ||
*{{kv studiomodel}} | *{{kv studiomodel}} | ||
*{{kv damagefilter}} | |||
*'''ExplodeDamage''' | |||
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ''ExplodeRadius''. | |||
*'''ExplodeRadius''' | |||
: <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ''ExplodeDamage''. | |||
*'''PerformanceMode''' | |||
: <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | |||
:{| | |||
! Literal Value || Description | |||
|- | |||
| 0 || Normal | |||
|- | |||
| 1 || Limit Gibs | |||
|- | |||
| 2 || Full Gibs on All Platforms | |||
|} | |||
*'''pressuredelay''' | |||
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). | |||
*{{kv DXLevelChoice}} | *{{kv DXLevelChoice}} | ||
Revision as of 12:16, 13 March 2006
- <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ExplodeRadius.
- ExplodeRadius
- <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ExplodeDamage.
- PerformanceMode
- <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms
- pressuredelay
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).