Template:Hl2 skylist: Difference between revisions
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Note:
Left 4 Dead,
Counter-Strike: Global Offensive, and other newer games may not include any or all of these skyboxes.
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{{Note | For HDR-capable games, you need to add ''_hdr'' to the end of sky names (''Excluding Episode 1 skies''), if it is not already there so it does not cause the Sky Texture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_''hdr'''').}} | {{Note | For HDR-capable games, you need to add ''_hdr'' to the end of sky names (''Excluding Episode 1 skies''), if it is not already there so it does not cause the Sky Texture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_''hdr'''').}} | ||
}} <!-- End of #switch --> | }}<!-- End of #switch --> | ||
These skyboxes are available to {{hl2}}[[Half-Life 2]] and most games and mods using the {{Source}}[[Source Engine]]. {{note|{{l4d}}[[Left 4 Dead]], {{csgo}}[[Counter-Strike: Global Offensive]], and other newer games may not include any or all of these skyboxes.}} | These skyboxes are available to {{hl2}}[[Half-Life 2]] and most games and mods using the {{Source}}[[Source Engine]]. {{note|{{l4d}}[[Left 4 Dead]], {{csgo}}[[Counter-Strike: Global Offensive]], and other newer games may not include any or all of these skyboxes.}} | ||
These skies are [[HDR]] capable if mapping for games that support it. | These skies are [[HDR]] capable if mapping for games that support it. | ||
{{#switch:{{{1|}}} | {{#switch:{{{1|}}} | ||
| | |default= | ||
|home={{Note|Map sdk_vehicles is not included in Half-Life 2 and it's series. Valve has made it for mod making purposes to make players try map and check if their mod works.}} | |home={{Note|Map sdk_vehicles is not included in Half-Life 2 and it's series. Valve has made it for mod making purposes to make players try map and check if their mod works.}} | ||
The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
<table class="standard-table"> | |||
<tr><th>Prefix</th><th>Location</th></tr> | |||
<tr> | |||
<td><code>d1_trainstation</code></td> | |||
<td>[[City 17]] before the teleporter accident</td> | |||
</tr> | |||
<tr> | |||
<td><code>d1_canals</code></td> | |||
<td>[[Route Kanal]] & [[Water Hazard]]</td> | |||
</tr> | |||
<tr> | |||
<td><code>d1_eli</code></td> | |||
<td>[[Black Mesa East]]</td> | |||
</tr> | |||
<tr> | |||
<td><code>d1_town</code></td> | |||
<td>[[Ravenholm]]</td> | |||
</tr> | |||
<tr> | |||
<td><code>d2_coast</code></td> | |||
<td>[[Highway 17]]</td> | |||
</tr> | |||
<tr> | |||
<td><code>d2_prison</code></td> | |||
<td>[[Nova Prospekt]]</td> | |||
</tr> | |||
<tr> | |||
<td><code>d3_c17</code></td> | |||
<td>[[City 17]] after the Nova Prospekt explosion</td> | |||
</tr> | |||
<tr> | |||
<td><code>d3_citadel</code>, <code>d3_breen</code></td> | |||
<td>The [[Citadel]]</td> | |||
</tr> | |||
</table> | |||
Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list.}}<!-- End of #switch --> | |||
{| class="standard-table" style="width: 100%; text-align:center;" | {| class="standard-table" style="width: 100%; text-align:center;" | ||
!colspan="8"| sky_borealis01<br/>[[Image:sky_borealis01.png|600px]] | !colspan="8"| sky_borealis01<br/>[[Image:sky_borealis01.png|600px]] | ||
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*[https://web.archive.org/web/20220429170313/https://doc-0o-10-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/1orbmvpnhn4758tab0lusp1duabdvoeu/1651251750000/00240770849861746808/*/1dPujFgYoFCm22h9GylT8mWpq-Tdec61D?e=download Download all Half-Life 2 skyboxes] | *[https://web.archive.org/web/20220429170313/https://doc-0o-10-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/1orbmvpnhn4758tab0lusp1duabdvoeu/1651251750000/00240770849861746808/*/1dPujFgYoFCm22h9GylT8mWpq-Tdec61D?e=download Download all Half-Life 2 skyboxes] | ||
[[Category:Skybox]] | [[Category:Skybox]]}}<!-- End of #switch --> | ||
}} |
Revision as of 01:27, 2 January 2023
These skyboxes are available to Half-Life 2 and most games and mods using the
Source Engine.



These skies are HDR capable if mapping for games that support it.