Tf objective resource: Difference between revisions
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In code, it is represented by the
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{{tf2 | {{this is a|e0|game=tf2|name=tf_objective_resource}} | ||
{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | {{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. |
Revision as of 09:29, 7 January 2024
tf_objective_resource
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

CTFObjectiveResource
class, defined in thetf_objective_resource.cpp
file.
(Server side) For the client side entity, the class name is C_TFObjectiveResource
located in tf_objective_resource.cpp
.
Entity description
This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.