Tf objective resource: Difference between revisions
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In code, it is represented by the
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{{tf2 | {{this is a|e0|game=tf2|name=tf_objective_resource}} | ||
{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | {{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | ||
Revision as of 09:29, 7 January 2024
tf_objective_resource is an e0 available in
Team Fortress 2.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
CTFObjectiveResourceclass, defined in thetf_objective_resource.cppfile.
(Server side) For the client side entity, the class name is C_TFObjectiveResource located in tf_objective_resource.cpp.
Entity description
This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.