Template:KV DynamicProp: Difference between revisions
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(Three-part solution, part 1: Removed globalname, parentname, solid. Added targetname and temp "Ex-Ex-Per" values.) |
(Solution part 3: Broke template and reordered.) |
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Line 1: | Line 1: | ||
{{kv targetname}} | {{kv targetname}} | ||
*{{kv | *{{kv angles}} | ||
*'''fademindist''' | |||
:<float> Distance at which the prop starts to fade (<0 = use fademaxdist). | |||
*'''fademaxdist''' | |||
:<float> Max fade distance at which the prop is visible (0 = don't fade out). | |||
*'''fadescale''' | |||
:<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. | |||
*'''DefaultAnim''' | *'''DefaultAnim''' | ||
:<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation. | :<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation. | ||
Line 16: | Line 24: | ||
*'''MaxAnimTime''' | *'''MaxAnimTime''' | ||
:<float> Maximum time between random animations. | :<float> Maximum time between random animations. | ||
*{{kv studiomodel}} | |||
* | *{{kv damagefilter}} | ||
* | |||
*'''ExplodeDamage''' | *'''ExplodeDamage''' | ||
: | : | ||
Line 28: | Line 34: | ||
*'''PerformanceMode''' | *'''PerformanceMode''' | ||
: | : | ||
*'''pressuredelay''' | |||
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). | |||
*{{kv DXLevelChoice}} |
Revision as of 07:07, 12 March 2006
- fademindist
- <float> Distance at which the prop starts to fade (<0 = use fademaxdist).
- fademaxdist
- <float> Max fade distance at which the prop is visible (0 = don't fade out).
- fadescale
- <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
- DefaultAnim
- <string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
- RandomAnimation
- <choices> Randomly Animate.
Literal value Description 0 No 1 Yes
- MinAnimTime
- <float> Minimum time between random animations.
- MaxAnimTime
- <float> Maximum time between random animations.
- ExplodeDamage
- ExplodeRadius
- PerformanceMode
- pressuredelay
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).