Template:KV DynamicProp: Difference between revisions
Jump to navigation
Jump to search
(Removed parent, angle, studiomodel and dxlevelchoice templates - repeating.) |
(Reinserted parentname. (Found a solution to this, so bare with me.)) |
||
Line 1: | Line 1: | ||
* {{kv parentname}} | |||
*{{kv global}} | *{{kv global}} | ||
*{{kv breakableprop}} | *{{kv breakableprop}} |
Revision as of 18:19, 11 March 2006
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
- DefaultAnim
- <string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
- RandomAnimation
- <choices> Randomly Animate.
Literal value Description 0 No 1 Yes
- MinAnimTime
- <float> Minimum time between random animations.
- MaxAnimTime
- <float> Maximum time between random animations.
- SetBodyGroup
- <integer> Body Group.
- fademindist
- <float> Distance at which the prop starts to fade (<0 = use fademaxdist).
- fademaxdist
- <float> Max fade distance at which the prop is visible (0 = don't fade out).
- fadescale
- <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.