Template:KV DynamicProp: Difference between revisions

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(Removed parent, angle, studiomodel and dxlevelchoice templates - repeating.)
(Reinserted parentname. (Found a solution to this, so bare with me.))
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* {{kv parentname}}
*{{kv global}}
*{{kv global}}
*{{kv breakableprop}}
*{{kv breakableprop}}

Revision as of 18:19, 11 March 2006

<choices> Collisions.
Literal value Description
0 Not Solid
2 Use Bounding Box
6 Use VPhysics
  • DefaultAnim
<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
  • RandomAnimation
<choices> Randomly Animate.
Literal value Description
0 No
1 Yes
  • MinAnimTime
<float> Minimum time between random animations.
  • MaxAnimTime
<float> Maximum time between random animations.
  • SetBodyGroup
<integer> Body Group.
  • fademindist
<float> Distance at which the prop starts to fade (<0 = use fademaxdist).
  • fademaxdist
<float> Max fade distance at which the prop is visible (0 = don't fade out).
  • fadescale
<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.