Newbspguy: Difference between revisions
Jump to navigation
Jump to search
Tip:For full features list see below
(→About) |
No edit summary |
||
Line 3: | Line 3: | ||
==About== | ==About== | ||
[[newbspguy]] is a map viewer and editor that allows | [[newbspguy]] is a map viewer and editor that allows viewing and editing of [[Goldsource]] maps without decompiling and merging Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]]) | ||
Possible to edit simple geometry, | Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor) | ||
== | {{tip|For full features list see below}} | ||
==System requirements== | |||
*'''OS:''' Microsoft Windows 7 or ubuntu latest | *'''OS:''' Microsoft Windows 7 or ubuntu latest | ||
Line 21: | Line 22: | ||
#Run bspguy with command line args "editor" (for start empty window with GUI) | #Run bspguy with command line args "editor" (for start empty window with GUI) | ||
#Click File->Settings | #Click File->Settings | ||
#Enter game directory in General tab ( | #Enter game directory in General tab (For Half-Life 1, select the directory with hl.exe file) | ||
#Enter relative or full path to fgd files in FGDs tab | #Enter relative or full path to fgd files in FGDs tab | ||
#Enter mod directories in Asset Paths tab | #Enter mod directories in Asset Paths tab | ||
Line 40: | Line 41: | ||
**clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method) | **clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method) | ||
*Basic face editing | *Basic face editing | ||
[[newbspguy]] | [[newbspguy]] | ||
*Texture Rotation | *Texture Rotation | ||
*Face Editor Update(better texture support, verts manual editor, etc, but without texture browser) | *Face Editor Update(better texture support, verts manual editor, etc, but without texture browser) | ||
*Export obj, wad, ent, bsp( | *Export obj, wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models) | ||
*Import wad, ent, bsp( | *Import wad, ent, bsp (Currently only one mode - import as a new entity outside map) | ||
*Render bsp models(no MDL render at this time) | *Render bsp models(no MDL render at this time) | ||
*Full support for "angle" and "angles" keyvalue. | *Full support for the "angle" and "angles" keyvalue. | ||
* | *Renders ents and models using these keyvalues. | ||
*Full featured LightMap Editor. | *Full-featured LightMap Editor. | ||
*Sorting by fgd flags. | *Sorting by fgd flags. | ||
*Added "undo/redo" for any manipulation. (Move ents/origin, etc) | *Added "undo/redo" for any manipulation. (Move ents/origin, etc) | ||
*Added move model( | *Added move model (As an option for transforming) | ||
*Added CRC-Spoofing(now possible to replace original map and play it on any servers) | *Added CRC-Spoofing(now possible to replace original map and play it on any servers) | ||
*Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active) | *Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active) | ||
==Bugs== | ==Bugs== | ||
The editor | The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything. | ||
==External links== | ==External links== |
Revision as of 13:00, 5 December 2022
newbspguy is a bspguy fork supported by UnrealKaraulov
About
newbspguy is a map viewer and editor that allows viewing and editing of Goldsource maps without decompiling and merging Sven Co-op Goldsource maps. (Feature from original bspguy)
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor)

System requirements
- OS: Microsoft Windows 7 or ubuntu latest
- CPU: 2.0 GHz dual core processor
- RAM: 2048MB
- Video Card: 1024MB with Opengl 3.3 support.
Setup
- Download newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (for start empty window with GUI)
- Click File->Settings
- Enter game directory in General tab (For Half-Life 1, select the directory with hl.exe file)
- Enter relative or full path to fgd files in FGDs tab
- Enter mod directories in Asset Paths tab
- Click File->Open
- Select Goldsource bsp map file
Features
- Keyvalue editor with FGD support
- Entity + BSP model creation and duplication
- Easy object movement and scaling
- Vertex manipulation + face splitting
- Used to make perfectly shaped triggers. A box is often good enough, though.
- BSP model origin movement/alignment
- Optimize + clean commands to prevent overflows
- Hull deletion + redirection + creation
- clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)
- Basic face editing
- Texture Rotation
- Face Editor Update(better texture support, verts manual editor, etc, but without texture browser)
- Export obj, wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp (Currently only one mode - import as a new entity outside map)
- Render bsp models(no MDL render at this time)
- Full support for the "angle" and "angles" keyvalue.
- Renders ents and models using these keyvalues.
- Full-featured LightMap Editor.
- Sorting by fgd flags.
- Added "undo/redo" for any manipulation. (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing(now possible to replace original map and play it on any servers)
- Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active)
Bugs
The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.