Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions

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(Script keyvalues now also exist in TF2)
m (Categorized bug)
Line 12: Line 12:
{{KV|Collisions|intn=solid|choices|Method of collision for this entity. {{ExpandBox|
{{KV|Collisions|intn=solid|choices|Method of collision for this entity. {{ExpandBox|
:*0: None
:*0: None
:*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}}
:*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!|only=portal2}}
:*2: [[Bounding box|Bounding Box]]
:*2: [[Bounding box|Bounding Box]]
:*3: Oriented Bounding Box (Use for runtime spawned brush entities meant to be rotated) {{Not in FGD}}
:*3: Oriented Bounding Box (Use for runtime spawned brush entities meant to be rotated) {{Not in FGD}}

Revision as of 07:51, 7 December 2022

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