Prop wall breakable: Difference between revisions
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{{CD2|CPropBreakableWall}} | {{CD2|CPropBreakableWall}} | ||
{{l4d2 point|prop_wall_breakable}} | {{l4d2 point|prop_wall_breakable}} | ||
Revision as of 15:18, 21 November 2022
| CPropBreakableWall |
A section of wall that's breakable just like doors are.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Unbreakable : [524288]
Inputs
- SetUnbreakable
- The wall can't be broken.
- SetBreakable
- The wall can be broken.
Outputs
- OnBreak
- Fired when the wall changes damage states.