Template:VMT UVtransform: Difference between revisions

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<noinclude>{{lang|Template:VMT UVtransform}}</noinclude>
{{lang|{{FULLPAGENAME}}|Template: VMT UV Transform}}
:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
<onlyinclude><includeonly>:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
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:{{note|''All values'' must be included!}}
:{{note|''All values'' must be included!}}
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}}
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}}
:{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}}
:{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}}</includeonly></onlyinclude>{{doc}}

Revision as of 05:25, 10 December 2022

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Curly brackets white.pngTemplate Documentation [view] [edit]
Icon-translate.png Available doc translations
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Template with text.

Parameters

{{{suf}}} - Optional. This is a suffix that will be added to all elements of the template to display the content in the desired language (if it is translated into it).

Note.pngNote:There should be a colon before the language code, for example ":es".

Examples

{{VMT UVtransform}}

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]


{{VMT UVtransform|suf=:fr}}

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]


{{VMT UVtransform|suf=:ru}}

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]