Ricochet Level Creation/Bouncer: Difference between revisions

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{{lang|Ricochet Level Creation/Bouncer}}
{{Multipage}}
{{Back|Ricochet Level Creation}}
[[Category:Level Design Tutorials]]
This tutorial explains creation of one of [[Ricochet]] gameplay elements, the bouncer.
[[Category:Ricochet]]
 
First, create a 16 units tall, 8 units thick long [[brush]] and make it <code>[[func_wall]]</code> entity. Place it 32 units above a pad.
 
Apply <code>TRIM_YELLOW1</code> texture to its horizontal sides, with Y scale being 0.5, and <code>STRIP1A</code> to the vertical sides, 7.5 or 10 times stretched by Y axis.
 
Then, create a brush with the same dimensions, but with the height of 8 units, and put it above the brush you made before. Cover it with <code>AAATRIGGER</code> texture, and make it <code>[[trigger_push]]</code> entity with speed of push being 0.
 
After doing that, select both brushes and turn them 15-45&deg; vertically while holding down {{Key|Shift}}. Do '''not''' rotate the textures.
 
After all, you should get something like in this picture:
 
[[File:Ricochet bouncer.png|thumb|center|600px|Bouncer. [[Ricochet Level Creation/Bouncer/Example|Download this map]].]]
[[Category:Level Design Tutorials]][[Category:Ricochet]]

Revision as of 12:13, 31 July 2023