Point nav attribute region: Difference between revisions

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(-added class hierarchy, cleanup)
(-added mins,maxs)
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{{CD|CFuncNavAttributeRegion}}
{{L4d2 point|point_nav_attribute_region}} The point entity version of [[func_nav_attribute_region]]. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.
{{L4d2 point|point_nav_attribute_region}} The point entity version of [[func_nav_attribute_region]]. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.


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{{note|Attributes set will persists when a round ends!}}
{{note|Attributes set will persists when a round ends!}}
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]


== Keyvalues ==
== Keyvalues ==
{{KV|Mins|intn=mins|vector}}
{{KV|Maxs|intn=maxs|vector}}
An outlined box is displayed in Hammer when Mins/Maxs are specified.
{{KV NavAttributeRegion}}
{{KV NavAttributeRegion}}
{{KV BaseEntity|l4d2=1|brush=1}}


== Flags ==
== Flags ==
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
{{Fl NavAttributeRegion}}
{{Fl NavAttributeRegion}}


== Inputs ==
== Inputs ==
{{I NavAttributeRegion}}
{{I NavAttributeRegion}}
{{I BaseEntity|l4d2=1|brush=1}}
== Outputs ==
{{O BaseEntity|l4ds=1}}


==See Also==
==See Also==

Revision as of 14:53, 12 November 2022

Template:L4d2 point The point entity version of func_nav_attribute_region. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.

In VScripting, this entity may be seen in Entity Group scripts by Valve (especially Holdout), but is now less relevant since script_nav_attribute_region now exists after The Last Stand update.

Note.pngNote:Attributes set will persists when a round ends!

Keyvalues

Mins (mins) <vector>
Maxs (maxs) <vector>

An outlined box is displayed in Hammer when Mins/Maxs are specified.


Flags

Flags


Inputs

Outputs

See Also