Prop minigun l4d1: Difference between revisions

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[[File:L4d1 minigun.png|thumb]]
[[File:L4d1 minigun.png|thumb]]


==Keyvalues==
== Keyvalues ==
{{KV|Max yaw|float|Max yaw the gun can be turned.}}
{{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}}
{{KV|Max pitch|float|Max pitch the gun can be depressed.}}
{{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}}
{{KV|Min pitch|float|Min pitch the gun can be raised.}}
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}}
 
== Outputs ==
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
{{IO|OnFireStop|Fired when the minigun has stopped firing.}}


==Related Cvars==
==Related Cvars==

Revision as of 04:29, 11 November 2022

C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

Template:L4d2 point Is the mounted minigun from L4D1, which players can use.
When firing nonstop, the minigun overheats after 20 seconds, needing 3 seconds to cool down.

L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

Related Cvars

The following Cvars are related to the minigun, which can change how it functions.
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.

z_minigun_atomize                        : 0        : , "sv", "launcher" : minigun should atomize zombies
z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time
z_minigun_damage_rate                    : 48000    : , "sv", "cheat"  : Minigun damage rate, in health/minute
z_minigun_debug                          : 0        : , "rep", "cl", "launcher" : 
z_minigun_fire_anim_speed                : 1        : , "rep", "cl", "launcher" : cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval            : 0.2      : , "sv", "cheat"  : 
z_minigun_firing_speed                   : 15       : , "rep", "cl", "launcher" : 
z_minigun_overheat_time                  : 20       : , "sv", "cheat"  : Minigun overheat time
z_minigun_particles                      : 1        : , "cl", "launcher" : 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire                   : 1500     : , "sv", "cheat"  : Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed                : 4        : , "rep", "cl", "launcher" : 
z_minigun_spin_up_speed                  : 15       : , "rep", "cl", "launcher" : 
z_minigun_spread                         : 7        : , "rep", "cl", "launcher" : Minigun spray in degrees from forward
z_minigun_stand_distance                 : 36       : , "rep", "cl", "launcher" : 

See also