Instanced scripted scene: Difference between revisions
Jump to navigation
Jump to search
Note:NetProp is in parentheses not internal keyvalue name as usual
(Created page with "{{CD|CInstancedSceneEntity|file1=sceneentity.cpp}} {{base point|instanced_scripted_scene}} Used to play scenes. Example in {{l4ds}} when player uses vocalizer. == Keyvalues =...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{ent not in fgd|nolink=1}} | |||
{{CD|CInstancedSceneEntity|file1=sceneentity.cpp}} | {{CD|CInstancedSceneEntity|file1=sceneentity.cpp}} | ||
{{base point|instanced_scripted_scene}} Used to play scenes. Example in {{l4ds}} when player uses vocalizer. | {{base point|instanced_scripted_scene}} Used to play scenes. Example in {{l4ds}} when player uses vocalizer. |
Revision as of 10:02, 6 November 2022
![]() |
---|
CInstancedSceneEntity |
![]() |
Template:Base point Used to play scenes. Example in when player uses vocalizer.
Keyvalues

- SceneFile (m_iszSceneFile) <string>
- [Todo]
- Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
- [Todo]
- ResumeSceneFile (m_iszResumeSceneFile) <string>
- [Todo]
- busyactor (m_BusyActor) <integer>
- [Todo]
- onplayerdeath (m_iPlayerDeathBehavior) <integer>
- [Todo]
Inputs
- Start
- [Todo]
- Pause
- [Todo]
- Resume
- [Todo]
- Cancel
- [Todo]
- CancelAtNextInterrupt
- [Todo]
- PitchShift <float >
- [Todo]
- InterjectResponse <string >
- [Todo]
- StopWaitingForActor
- [Todo]
- Trigger <integer >
- [Todo]
- ScriptPlayerDeath
- [Todo]
- SetTarget1 to SetTarget4 <string >
- [Todo]
Outputs
- OnTrigger1 to OnTrigger16
- [Todo]
- OnStart
- [Todo]
- OnCanceled
- [Todo]
- OnCompletion
- [Todo]