Func playerinfected clip: Difference between revisions
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{{lang|title=func_playerinfected_clip}} | |||
{{CD|CFuncPlayerInfectedClip}} | {{CD|CFuncPlayerInfectedClip}} | ||
{{ | {{entity|func_playerinfected_clip|type=e2|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass. | ||
== Keyvalues == | == Keyvalues == | ||
Revision as of 09:03, 24 January 2023
| CFuncPlayerInfectedClip |
Template:Entity It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.