Func playerinfected clip: Difference between revisions

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{{lang|title=func_playerinfected_clip}}
{{CD|CFuncPlayerInfectedClip}}
{{CD|CFuncPlayerInfectedClip}}
{{l4d series brush|func_playerinfected_clip}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
{{entity|func_playerinfected_clip|type=e2|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.


== Keyvalues ==
== Keyvalues ==

Revision as of 09:03, 24 January 2023

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C++ Class hierarchy
CFuncPlayerInfectedClip
CFuncBrush
CBaseEntity

Template:Entity It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also