Func playerghostinfected clip: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{lang|title=func_playerghostinfected_clip}} | |||
{{CD|CFuncPlayerGhostInfectedClip}} | {{CD|CFuncPlayerGhostInfectedClip}} | ||
{{ | {{entity|func_playerghostinfected_clip|type=e2|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 09:24, 24 January 2023


![]() |
---|
CFuncPlayerGhostInfectedClip |
Template:Entity It is a simple clip brush that blocks player ghost infected movement.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.