Trigger gravity: Difference between revisions
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Warning:This entity only affects the player, despite the flags
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{{CD|CTriggerGravity|file1=triggers.cpp}} | {{CD|CTriggerGravity|file1=triggers.cpp}} | ||
{{ | {{entity|trigger_gravity|type=e2}} It scales the force of [[gravity]] of players touching its volume. | ||
{{warning|This entity only affects the player, despite the flags}} | {{warning|This entity only affects the player, despite the flags}} | ||
Revision as of 07:34, 24 January 2023
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CTriggerGravity |
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Template:Entity It scales the force of gravity of players touching its volume.

Keyvalues
- Gravity (0-1) (gravity) <float>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.