Weapon gascan: Difference between revisions

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(Created page with "{{stub}} {{CD|CGasCan|CCarriedPropWeapon}} {{l4d series point|weapon_gascan}} == Outputs == {{IO|OnKilled|{{todo}} (the only entity in l4d2 that actually has this input)}}...")
 
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== Outputs ==
== Outputs ==


{{IO|OnKilled|{{todo}} (the only entity in l4d2 that actually has this input)}}
{{IO|OnKilled|{{todo}} (the only entity in l4d2 that actually has this output)}}


== See Also ==
== See Also ==
* [[weapon_gascan_spawn]]
* [[weapon_gascan_spawn]]
* [[prop_physics]]
* [[prop_physics]]

Revision as of 22:11, 4 November 2022

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CGasCan
CCarriedPropWeapon
CCarriedProp
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:L4d series point

Outputs

OnKilled
[Todo] (the only entity in l4d2 that actually has this output)

See Also