Commentary zombie spawner: Difference between revisions

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{{lang|Commentary zombie spawner}}__NOTOC__
__NOTOC__
{{l4d series point|commentary_zombie_spawner}} It is a manual spawning point for specific types of zombies for the commentary mode.
{{lang|Commentary zombie spawner}}
 
{{CD|CCommentaryZombieSpawner}}
{{entity|type=e0|series=Left 4 Dead|commentary_zombie_spawner}} It is a manual spawning point for specific types of zombies for the commentary mode.
{{clr}}
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}

Revision as of 05:18, 20 June 2023

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C++ Class hierarchy
CCommentaryZombieSpawner
CPointEntity
CBaseEntity

Template:Entity It is a manual spawning point for specific types of zombies for the commentary mode.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SpawnZombie <stringRedirectInput/string>
Spawn a specific zombie now. String format is zombie type followed by an optional target name (e.g., smoker,BostonJoe or common_male_suit).
Zombie types Left 4 DeadLeft 4 Dead 2: Boomer, Common_*, Hunter, Smoker, Tank, Witch.
Zombie types Left 4 Dead 2: Jockey, Charger, Spitter

Outputs

OnSpawnedZombieDeath
Fired when one of the zombies spawned by this entity has died.

See Also