Template:I PlayerCompanion: Difference between revisions
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(Added EnableSpeakWhileScripting, DisableSpeakWhileScripting) |
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{{IO|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since={{hl2ep1}}}} | {{IO|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since={{hl2ep1}}}} | ||
{{IO|ClearAllOutputs|Clears every output that this NPC has.|only={{hl2episodes}}}}</onlyinclude> | {{IO|ClearAllOutputs|Clears every output that this NPC has.|only={{hl2episodes}}}}</onlyinclude> | ||
{{IO|EnableSpeakWhileScripting|Allow this NPC to speak [[Response System|responses]] while in a [[Scripted_sequence|scripted sequence]] or while StartScripting is active.|since={{hl2ep2}}}} | |||
{{IO|DisableSpeakWhileScripting|Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.|since={{hl2ep2}}}} | |||
[[Category:Input Templates|PlayerCompanion]] | [[Category:Input Templates|PlayerCompanion]] |
Revision as of 07:47, 3 October 2024
PlayerCompanion:
- OutsideTransition (in all games since
)
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
- EnableAlwaysTransition (in all games since
)
- DisableAlwaysTransition (in all games since
)
- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
- MakeGameEndAlly (in all games since
)
- MakeRegularAlly (in all games since
)
- Determines whether the game should end if this character dies.
- EnableWeaponPickup (in all games since
)
- DisableWeaponPickup (in all games since
)
- Enables/disables weapon pickup.
- EnableSpeakWhileScripting (in all games since
)
- Allow this NPC to speak responses while in a scripted sequence or while StartScripting is active.
- DisableSpeakWhileScripting (in all games since
)
- Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.