Info item position: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-removed less relevant info)
(-added class hierarchy)
Line 1: Line 1:
{{lang|Info item position}}
{{lang|Info item position}}
{{CD|CInfoItemPosition}}
{{l4d2 point|info_item_position}} An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes
{{l4d2 point|info_item_position}} An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes



Revision as of 07:58, 6 August 2023

English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CInfoItemPosition
CPointEntity
CBaseEntity

Template:L4d2 point An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes

Keyvalues

Helper Model (model) <model path>
A model used to represent this entity.
Group (group) <integer>
Group Number.
Rarity (rarity) <choices>
Item rarity at this location.
  • 0: Common
  • 1: Occasional
  • 2: Scarce
Replace (replace01) to Replace (replace10) <string>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetGroup
Set the group number.
SetRarity
Set the rarity.