Weapon smg mp5 spawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Discarded {{WeaponSpawn}} ||| Added new categories (weapons) ||| New section: "See Also" ||| Rephrased historical introduction of this entity)
No edit summary
Line 1: Line 1:
{{l4d2 point|Weapon_smg_mp5_spawn}} It is a possible spawn point for the MP5 submachine gun.<br>
{{this is a|point entity|name=weapon_smg_mp5_spawn|game=Left 4 Dead 2}} It is a possible spawn point for the MP5 submachine gun.<br>
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).



Revision as of 18:44, 5 January 2024

weapon_smg_mp5_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for the MP5 submachine gun.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.


See Also