Weapon rifle sg552 spawn: Difference between revisions
Jump to navigation
Jump to search
(Discarded {{WeaponSpawn}} ||| Added new categories (weapons) ||| New section: "See Also" ||| Rephrased historical introduction of this entity) |
(-added class hierarchy, cleanup) |
||
Line 1: | Line 1: | ||
{{CD|CWeaponrifle_sg552Spawn}} | |||
{{l4d2 point|Weapon_rifle_sg552_spawn}} Is a possible spawn point for the SG552 assault rifle, with ability to zoom.<br> | {{l4d2 point|Weapon_rifle_sg552_spawn}} Is a possible spawn point for the SG552 assault rifle, with ability to zoom.<br> | ||
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020). | Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020). | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}} | ||
{{KV | {{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | ||
== Flags == | == Flags == | ||
{{Fl | {{Fl|1|Enable Physics}} | ||
{{Fl|4|Absorb any dropped weapon type}} | |||
{{Fl|2|Must Exist}} | |||
{{ | {{Fl|8|Infinite items (overrides count)}} | ||
{{ | |||
== See Also == | == See Also == |
Revision as of 10:42, 8 November 2022
![]() |
---|
CWeaponrifle_sg552Spawn |
Template:L4d2 point Is a possible spawn point for the SG552 assault rifle, with ability to zoom.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Flags
- Enable Physics : [1]
- Absorb any dropped weapon type : [4]
- Must Exist : [2]
- Infinite items (overrides count) : [8]