Weapon rifle spawn: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
 (Discarded {{WeaponSpawn}} ||| Added new categories (weapons))  | 
				m (Added section: "See Also")  | 
				||
| Line 13: | Line 13: | ||
== Outputs ==  | == Outputs ==  | ||
{{O WeaponSpawn}}  | {{O WeaponSpawn}}  | ||
== See Also ==  | |||
* {{ent|weapon_rifle_desert_spawn}}  | |||
* {{ent|weapon_rifle_ak47_spawn}}  | |||
* {{ent|weapon_rifle_sg552_spawn}}  | |||
[[Category:Weapons]]  | [[Category:Weapons]]  | ||
[[Category:Left 4 Dead Weapons]]  | [[Category:Left 4 Dead Weapons]]  | ||
[[Category:Left 4 Dead 2 Weapons]]  | [[Category:Left 4 Dead 2 Weapons]]  | ||
Revision as of 13:03, 1 August 2022
Template:L4d series point It is a possible spawnpoint for an assault rifle, sometimes alternatively called as "M16" by players.
Keyvalues
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 
- Add to director scavenge list : [65536]
 - Todo: What does this flag mean?
 
Inputs
Outputs
- OnItemSpawn   (removed since 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.