Template:Fl WeaponSpawn: Difference between revisions
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(Added documentation, rough edit of what's from {{WeaponSpawn}}, may use /doc page in future) |
TomboyFan52 (talk | contribs) m (#ifeq test) |
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{{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | {{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | ||
{{Fl WeaponSpawnSingle}} | {{Fl WeaponSpawnSingle}} | ||
{{#ifeq:{{{optionalscavenge | {{#ifeq:{{{optionalscavenge}}}|0|| | ||
{{Fl WeaponSpawnOptionalScavenge}} | {{Fl WeaponSpawnOptionalScavenge}} | ||
}} | }} |
Revision as of 15:24, 8 August 2022
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
WeaponSpawn:
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?