Tool textures (GoldSrc): Difference between revisions
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| [[File:HalflifeWad-ORIGIN.png|64px]] || ORIGIN || Treated as the origin point for rotating entities, such as [[Func door rotating|func_door_rotating]]. | | [[File:HalflifeWad-ORIGIN.png|64px]] || ORIGIN || Treated as the origin point for rotating entities, such as [[Func door rotating|func_door_rotating]]. | ||
|- | |- | ||
| [[File:HalflifeWad-SKY.png|64px]] || SKY || Used for displaying the [[Skybox (2D)|skybox]]. | | [[File:HalflifeWad-SKY.png|64px]] || SKY || Used for displaying the [[Skybox (2D)|skybox]].{{note|[[VHLT]] expects the {{code|sky}} tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.}} | ||
|- | |- | ||
| [[File:HalflifeWad-TRANSLUCENT.png|64px]] || TRANSLUCENT || | | [[File:HalflifeWad-TRANSLUCENT.png|64px]] || TRANSLUCENT || | ||
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| [[File:CZERO+DOD hlbasics-SKIP.png|64px]] || SKIP || | | [[File:CZERO+DOD hlbasics-SKIP.png|64px]] || SKIP || | ||
|- | |- | ||
| [[File:HalflifeWad-SKY.png|64px]] || sky || Used for displaying the [[Skybox (2D)|skybox]]. | | [[File:HalflifeWad-SKY.png|64px]] || sky || Used for displaying the [[Skybox (2D)|skybox]].{{note|[[VHLT]] expects the {{code|sky}} tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.}} | ||
|- | |- | ||
| [[File:ZHLTwad-SOLIDHINT.png|64px]] || SOLIDHINT || | | [[File:ZHLTwad-SOLIDHINT.png|64px]] || SOLIDHINT || |
Revision as of 15:04, 16 August 2022
HALFLIFE.WAD
Image | Name | Usage / Notes |
---|---|---|
![]() |
{BLUE | An invisible brush face. ![]() |
![]() |
{INVISIBLE | Functions same as {BLUE. |
![]() |
AAATRIGGER | Used for trigger brush entities. |
![]() |
BLACK | |
![]() |
CLIP | See Clip texture |
![]() |
ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
![]() |
SKY | Used for displaying the skybox.![]() |
![]() |
TRANSLUCENT | |
![]() |
WHITE |
HLBASICS.WAD
HLBASICS.WAD
is found in Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load
HALFLIFE.WAD
for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in Condition Zero Deleted Scenes, via
RITUAL_STANDARD.WAD
, as well as in Counter-Strike: Condition Zero, via
CZRITUAL_STANDARD.WAD
.
Image | Name | Usage / Notes |
---|---|---|
![]() |
{blue | An invisible brush face. ![]() |
![]() |
aaa_1 | |
![]() |
aaa_2 | |
![]() |
aaa_3 | |
![]() |
aaa_hurt | |
![]() |
aaa_multi | |
![]() |
aaa_once | |
![]() |
aaa_push | |
![]() |
aaa_push2 | |
![]() |
AAATRIGGER | Used for trigger brush entities. |
![]() |
clip | See Clip texture. |
![]() |
cr_matleaf | |
![]() |
cr_matmetal | |
![]() |
hint | |
![]() |
ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
![]() |
SKIP | |
![]() |
sky | Used for displaying the skybox. |
Condition Zero only
Image | Name | Usage / Notes |
---|---|---|
![]() |
bark | |
![]() |
black | |
![]() |
cr_matbark | |
![]() |
cr_matcard | |
![]() |
cull | |
![]() |
leaf | |
![]() |
loc | |
![]() |
skycull |
Day of Defeat only
Image | Name | Usage / Notes |
---|---|---|
![]() |
cr_mathvymetal | |
![]() |
cr_matsand | |
![]() |
cr_matwood | |
![]() |
NULL |
ZHLT.WAD
ZHLT.WAD
is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.
Image | Name | Usage / Notes |
---|---|---|
![]() |
AAATRIGGER | Used for trigger brush entities. |
![]() |
BEVEL | |
![]() |
Black_HIDDEN | |
![]() |
BOUNDINGBOX | |
![]() |
CLIP | See Clip texture |
![]() |
CLIPBEVEL | |
![]() |
CLIPBEVELBRUSH | |
![]() |
CLIPHULL1 | |
![]() |
CLIPHULL2 | |
![]() |
CLIPHULL3 | |
![]() |
CONTENTEMPTY | |
![]() |
CONTENTWATER | |
![]() |
HINT | |
![]() |
NOCLIP | |
![]() |
NULL | |
![]() |
ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
![]() |
SKIP | |
![]() |
sky | Used for displaying the skybox.![]() |
![]() |
SOLIDHINT |
Missing ZHLT tool textures
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.
Image | Name | Usage / Notes |
---|---|---|
N/A | !cur_0 | |
N/A | !cur_90 | |
N/A | !cur_180 | |
N/A | !cur_270 | |
N/A | !cur_dwn | |
N/A | !cur_up | |
N/A | SPLITFACE |