Tool textures (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (change goldsource to goldsrc)
(VHLT sky tooltexture bug)
Line 19: Line 19:
| [[File:HalflifeWad-ORIGIN.png|64px]] || ORIGIN || Treated as the origin point for rotating entities, such as [[Func door rotating|func_door_rotating]].
| [[File:HalflifeWad-ORIGIN.png|64px]] || ORIGIN || Treated as the origin point for rotating entities, such as [[Func door rotating|func_door_rotating]].
|-
|-
| [[File:HalflifeWad-SKY.png|64px]] || SKY || Used for displaying the [[Skybox (2D)|skybox]].
| [[File:HalflifeWad-SKY.png|64px]] || SKY || Used for displaying the [[Skybox (2D)|skybox]].{{note|[[VHLT]] expects the {{code|sky}} tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.}}
|-
|-
| [[File:HalflifeWad-TRANSLUCENT.png|64px]] || TRANSLUCENT ||  
| [[File:HalflifeWad-TRANSLUCENT.png|64px]] || TRANSLUCENT ||  
Line 146: Line 146:
| [[File:CZERO+DOD hlbasics-SKIP.png|64px]] || SKIP ||  
| [[File:CZERO+DOD hlbasics-SKIP.png|64px]] || SKIP ||  
|-
|-
| [[File:HalflifeWad-SKY.png|64px]] || sky || Used for displaying the [[Skybox (2D)|skybox]].
| [[File:HalflifeWad-SKY.png|64px]] || sky || Used for displaying the [[Skybox (2D)|skybox]].{{note|[[VHLT]] expects the {{code|sky}} tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.}}
|-
|-
| [[File:ZHLTwad-SOLIDHINT.png|64px]] || SOLIDHINT ||  
| [[File:ZHLTwad-SOLIDHINT.png|64px]] || SOLIDHINT ||  

Revision as of 15:04, 16 August 2022

Stub

This article or section is a stub. You can help by expanding it.

HALFLIFE.WAD

Image Name Usage / Notes
HalflifeWad-curlyBLUE.png {BLUE An invisible brush face.
Confirm:Does it seal BSP?
HalflifeWad-curlyINVISIBLE.png {INVISIBLE Functions same as {BLUE.
HalflifeWad-AAATRIGGER.png AAATRIGGER Used for trigger brush entities.
HalflifeWad-BLACK.png BLACK
HalflifeWad-CLIP.png CLIP See Clip texture
HalflifeWad-ORIGIN.png ORIGIN Treated as the origin point for rotating entities, such as func_door_rotating.
HalflifeWad-SKY.png SKY Used for displaying the skybox.
Note.pngNote:VHLT expects the sky tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.
HalflifeWad-TRANSLUCENT.png TRANSLUCENT
HalflifeWad-WHITE.png WHITE

HLBASICS.WAD

HLBASICS.WAD is found in Counter-Strike: Condition Zero Counter-Strike: Condition Zero and Day of Defeat Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in Condition Zero Deleted Scenes Condition Zero Deleted Scenes, via RITUAL_STANDARD.WAD, as well as in Counter-Strike: Condition Zero Counter-Strike: Condition Zero, via CZRITUAL_STANDARD.WAD.

Image Name Usage / Notes
CZERO+DOD hlbasics-curlyblue.png {blue An invisible brush face.
Confirm:Does it seal BSP?
CZERO+DOD hlbasics-aaa 1.png aaa_1
CZERO+DOD hlbasics-aaa 2.png aaa_2
CZERO+DOD hlbasics-aaa 3.png aaa_3
CZERO+DOD hlbasics-aaa hurt.png aaa_hurt
CZERO+DOD hlbasics-aaa multi.png aaa_multi
CZERO+DOD hlbasics-aaa once.png aaa_once
CZERO+DOD hlbasics-aaa push.png aaa_push
CZERO+DOD hlbasics-aaa push2.png aaa_push2
CZERO+DOD hlbasics-AAATRIGGER.png AAATRIGGER Used for trigger brush entities.
CZERO+DOD hlbasics-clip.png clip See Clip texture.
CZERO+DOD hlbasics-cr matleaf.png cr_matleaf
CZERO+DOD hlbasics-cr matmetal.png cr_matmetal
CZERO+DOD hlbasics-hint.png hint
CZERO+DOD hlbasics-ORIGIN.png ORIGIN Treated as the origin point for rotating entities, such as func_door_rotating.
CZERO+DOD hlbasics-SKIP.png SKIP
CZERO+DOD hlbasics-sky.png sky Used for displaying the skybox.

Condition Zero only

Image Name Usage / Notes
CZERO hlbasics-bark.png bark
CZERO hlbasics-black.png black
CZERO hlbasics-cr matbark.png cr_matbark
CZERO hlbasics-cr matcard.png cr_matcard
CZERO hlbasics-cull.png cull
CZERO hlbasics-leaf.png leaf
CZERO hlbasics-loc.png loc
CZERO hlbasics-skycull.png skycull

Day of Defeat only

Image Name Usage / Notes
DOD hlbasics-cr mathvymetal.png cr_mathvymetal
DOD hlbasics-cr matsand.png cr_matsand
DOD hlbasics-cr matwood.png cr_matwood
DOD hlbasics-NULL.png NULL

ZHLT.WAD

ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.

Image Name Usage / Notes
HalflifeWad-AAATRIGGER.png AAATRIGGER Used for trigger brush entities.
ZHLTwad-BEVEL.png BEVEL
HalflifeWad-BLACK.png Black_HIDDEN
ZHLTwad-BOUNDINGBOX.png BOUNDINGBOX
HalflifeWad-CLIP.png CLIP See Clip texture
ZHLTwad-CLIPBEVEL.png CLIPBEVEL
ZHLTwad-CLIPBEVELBRUSH.png CLIPBEVELBRUSH
ZHLTwad-CLIPHULL1.png CLIPHULL1
ZHLTwad-CLIPHULL2.png CLIPHULL2
ZHLTwad-CLIPHULL3.png CLIPHULL3
ZHLTwad-CONTENTEMPTY.png CONTENTEMPTY
ZHLTwad-CONTENTWATER.png CONTENTWATER
ZHLTwad-HINT.png HINT
ZHLTwad-NOCLIP.png NOCLIP
DOD hlbasics-NULL.png NULL
HalflifeWad-ORIGIN.png ORIGIN Treated as the origin point for rotating entities, such as func_door_rotating.
CZERO+DOD hlbasics-SKIP.png SKIP
HalflifeWad-SKY.png sky Used for displaying the skybox.
Note.pngNote:VHLT expects the sky tool texture to be lowercase and 16x16 and will not compile skies correctly if the tool texture does not fit these critera.
ZHLTwad-SOLIDHINT.png SOLIDHINT

Missing ZHLT tool textures

ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.

Image Name Usage / Notes
N/A !cur_0
N/A !cur_90
N/A !cur_180
N/A !cur_270
N/A !cur_dwn
N/A !cur_up
N/A SPLITFACE

External links