Trigger soundscape: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (added language bar.)
(-added class hierarchy, cleanup)
Line 1: Line 1:
{{lang|{{PAGENAME}}}}
{{lang|{{PAGENAME}}}}
{{CD|CTriggerSoundscape|file1=soundscape.cpp}}
{{brush ent|trigger_soundscape}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities.
{{brush ent|trigger_soundscape}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities.
== Keyvalues ==
== Keyvalues ==
{{KV|Soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{confusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}}
{{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{confusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}}
{{KV TriggerOnce}}
 
== Flags ==
{{Fl TriggerOnce}}
 
== Inputs ==
{{I Trigger}}
 
== Outputs ==
{{O Trigger}}
{{O BaseEntity|l4d=1}}


== See Also ==
== See Also ==

Revision as of 03:32, 6 November 2022

English (en)Translate (Translate)
C++ Class hierarchy
CTriggerSoundscape
CBaseTrigger
CBaseToggle
CBaseEntity
C++ soundscape.cpp

Template:Brush ent It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.

Keyvalues

Soundscape (soundscape) <targetname>
The env_soundscape_triggerable that this brush triggers.
Warning.pngRisk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.

See Also