Info elevator floor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added Template:Lang)
(-added class hierarchy)
Line 1: Line 1:
{{lang|Info elevator floor}}
{{lang|Info elevator floor}}
{{CD|CInfoElevatorFloor}}
{{l4d series point|info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]].
{{l4d series point|info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]].



Revision as of 02:32, 6 November 2022

English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CInfoElevatorFloor
CPointEntity
CBaseEntity

Template:L4d series point It marks an elevator floor. It is only compatible with a func_elevator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnReachedFloor
Fired when an elevator reaches this floor.