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{{lang| | {{lang|Free}}[[Category:Glossary]] | ||
In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all. | In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all. | ||
Revision as of 07:07, 7 July 2022
In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.
This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.