Free: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (updated language bar.)
mNo edit summary
Line 1: Line 1:
{{lang|free}}[[Category:Glossary]]
{{lang|Free}}[[Category:Glossary]]
In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all.
In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all.



Revision as of 07:07, 7 July 2022

English (en)Português do Brasil (pt-br)Русский (ru)Translate (Translate)

In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.

See Also