Template:I FuncMoveLinear: Difference between revisions

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<noinclude>{{lang|Template:I FuncMoveLinear}}
<noinclude>{{lang|Template:I FuncMoveLinear}}
Use <code>|l4d2=1</code> to show two inputs that are for entities available in L4D2 only.</noinclude>{{minititle|FuncMoveLinear}}
Use <code>|l4d2=1</code> to show two inputs that are for entities available in L4D2 only.</noinclude>{{minititle|FuncMoveLinear}}
{{IO|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}}
{{I|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}}
{{IO|Close|Move the brush to the starting position.}}
{{I|Close|Move the brush to the starting position.}}
{{IO|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}}
{{I|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}}
{{IO|SetSpeed|param=float|Set the speed and update immediately.}}<!--
{{I|SetSpeed|param=float|Set the speed and update immediately.}}<!--
-->{{#if:{{{l4d2|}}}|{{IO|TeleportToTarget|since=l4d2|param=targetname|{{l4d2}} only. Teleport to the origin of a given entity.}}
-->{{#if:{{{l4d2|}}}|{{I|TeleportToTarget|since=l4d2|param=targetname|{{l4d2}} only. Teleport to the origin of a given entity.}}
{{IO|ResetPosition|since=l4d2|param=float|{{l4d2}} only. Set a new start position, parameter relative to wherever the current one is. {{todo|Parameter might actually be optional?}}}}}}<noinclude>
{{I|ResetPosition|since=l4d2|param=float|{{l4d2}} only. Set a new start position, parameter relative to wherever the current one is. {{todo|Parameter might actually be optional?}}}}}}<noinclude>
[[Category:Input Templates|FuncMoveLinear]]
[[Category:Input Templates|FuncMoveLinear]]
</noinclude>
</noinclude>

Revision as of 12:55, 21 April 2025

Use |l4d2=1 to show two inputs that are for entities available in L4D2 only.FuncMoveLinear:

Open
Move the brush to the end position (starting position + (move direction * move distance)).
Close
Move the brush to the starting position.
SetPosition <float>
Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
SetSpeed <float>
Set the speed and update immediately.