Soundscape debug: Difference between revisions
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[[Image:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]] | [[Image:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]] | ||
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== See Also == | == See Also == | ||
* [[Soundscapes]] | * [[Soundscapes]] | ||
[[Category: Sound System]] |
Revision as of 13:12, 27 June 2023



Soundscape_debug set to 1, displaying a few in-game soundscape entities in Portal, neither of them active.
A console variable that (when active) renders soundscape entities as purple cubes, each of them with a color-coded status line linking it to the camera.
It has three settings (0-2).
soundscape_debug 0
- Off. Do not display any soundscape entities. (This is default.)
soundscape_debug 1
- Displays all soundscape entities in the PVS.
soundscape_debug 2
- Only display currently triggered soundscapes.
The status line is color-coded accordingly:
- Green - Currently being triggered.
- Yellow - Still active but not currently triggered.
- Red - Inactive.