Info intermission: Difference between revisions

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m (Template:in code -> Template:code class.)
(-added class hierarchy, cleanup)
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{{base point|info_intermission}}
{{CD|CInfoIntermission|file1=intermission.cpp}}
{{code class|CInfoIntermission|intermission.cpp}}


==Entity description==
{{entity|type=e0|info_intermission}}
It defines an intermission spot where dead [[player]]s will float until they respawn.  
It defines an intermission spot where dead [[player]]s will float until they respawn.  


{{map properties}}
{{Note|Doesn't work in {{l4d2}}}}
{{todo|list of games it works in}}


== KeyValues ==
== KeyValues ==
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}

Revision as of 12:34, 9 July 2023

C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ intermission.cpp

Template:Entity It defines an intermission spot where dead players will float until they respawn.

Note.pngNote:Doesn't work in Left 4 Dead 2
Todo: list of games it works in

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.